3ds Max Materials and Mapping Applying vector text decals with TextMap

That’s an easy thing to do. Click okay. But we can’t apply a map into these slots, unfortunately. If we needed textures in the background or foreground here, we could actually use black and white. I’ll drag from the black line swatch into the fill swatch. I get the copier swap colors dialog and choose copy. Now I have a true black and white alpha mask and I could use this in a shading network. For example, in a composite map. I could use this as a mask or an alpha and be able to have textures either in the foreground or background or both. That’s a real quick introduction to the TextMap.Click on the teapot with the lightening bolt and in the production rendering we have extremely crisp outlines, very cool. Of course, we can change the fill and background colors here.

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