3ds Max New Features Saving animation with Game Exporter

3ds max Assets and Interoperability

Click open, and then finally, in the fbx import dialogue, we wanna click okay. The animation’s been loaded in, but the fbx import did not change our framerate or our timeline. We actually have to go into the time configuration and set it to film speed and the end time down here 170 to match the incoming data. Let’s maximize the perspective view with alt W, and then we can press play to examine our animation. All right, that’s how we use the game exporter to save out an animation clip of selected joints and also load that back onto a skeleton that’s not animated. And that wraps up our chapter on assets and interoperability

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