3ds Max Rendering Adjust ART Physical Sun and Sky

Additionally, notice that it’s very blue, and that’s because I did not adjust the color temperature in the exposure settings. That’s a clear example of how simply changing the relative intensity of the sun and sky will have a great effect on the color of the shot. All right, that’s our good cloudy day. Now let’s do a super-intense bright day. And back in our material editor, back in the physical sun and sky parameters, let’s give it a global intensity of 1.5. And then the sky we’re going to knock down to 0.1. With these parameters, the sun is much brighter, and the sky has been knocked down to almost nothing. This would be appropriate if you are trying to get very dark shadows. However, this is a non-physically accurate result. We would not actually be able to achieve this in the real world, but we might be able to get an interesting-looking render from it. All right, we’ll do another rendering. Here is the result of our rendering with enhanced contrast, in which we have a global intensity of 1.5, but a sky intensity of only 0.1. And as a result, we are getting much darker shadows here. Let’s compare these. The one with the darker shadows has the higher global intensity and the lower sky intensity. We could achieve a similar result here by adjusting our exposure curve. However, I want to show you the abilities that you do have with the physical sun and sky environment.

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