Maya Rendering A360 cloud rendering

The sun here is coming from directly overhead. That’s certainly an issue, we would probably have better results if we used photometric lighting, rather than the sun in the sky, but let’s take one last look at what we can do with what we have, and that’s adjust the exposure. Back up here in the thumbnail, click on that down facing arrow, and click adjust exposure. And then, once our preview is loaded we can play around with the exposure of this shot after it’s been rendered. And I can for example, pump up the highlights. Give it a little bit more saturation, and change the white point which is the color balance, or white balance. Make it a little bit warmer. If we’re happy with that exposure, then we’ll click apply down here. And then we’ll need to scroll back up. We may need to wait for that to calculate, but when once it’s finished, we can now download the image. Once again click on the down arrow and choose download image. Let’s save it in our current project in the render output folder. I’ll right-click to make a new folder, and give it a name 05_05_A360_cloud_render Hit enter, and double click to enter that folder, and click save to save the file out. Now we’ve got to local copy of that file, we can open it up here in the Windows Explorer interface. I can double click on that file, and open it in the default viewer, and here it is the A360 rendering. I’ll just maximize that and that is a draft quality rendering really not a standard quality but it calculated in the cloud we didn’t have to use any of our local computing resources. There are some limitations, but depending upon what you’re doing it may save you some time and effort to render in the cloud. And that concludes our chapter on rendering, and it also finishes our whole course on 3DS Max 2017 new features.

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